Umicat
Introduction

Quick start

From signing up to a published game in five minutes.

This guide walks you from zero to a playable, shareable game in about five minutes. No prior game-dev experience needed.

1 — Sign up

Open docs.umicat.ai in a fresh browser tab. Click Get started in the header and pick either path:

  • Continue with Google — one click, no password.
  • Email + password — confirm via a six-digit code sent to your inbox.

Either path lands you on Onboarding: pick a display name and a username. Both are visible on your profile and on any game you publish. The username must be [a-z][a-z0-9_]{2,19} — lowercase, no spaces, three to twenty chars.

Full details: Create your account.

2 — Create your first project

After onboarding you land on the home page. Click the pill-shaped + Create button in the top header. The form asks for three things:

Title — what your game is called. Doesn't have to be final.

Description — one sentence about the game. The agent reads this as its initial brief.

Orientation — Portrait (taller than wide, mobile-friendly) or Landscape (wider than tall, desktop-friendly). This choice is permanent for the project, so pick the shape your game actually wants.

Submit. You'll see "Creating your project…" while Umicat provisions a workspace, then the editor opens.

3 — Describe the game

The left panel is a chat window. Type what you want and press Send:

A top-down adventure where the player walks around a grassy field
and can collect coins. Use a green tileset. Player is a small wizard
in a blue robe. Show a coin counter at the top-left.

The agent will:

  1. Acknowledge what it heard.
  2. Maybe ask one or two clarifying questions (pick the obvious answer — you can always tell it to do something else later).
  3. Generate sprites if you didn't provide them.
  4. Write the game code.
  5. Build and load the preview into the right pane.

Most first-pass games take 1–3 minutes to appear.

4 — Play and iterate

The preview pane has a top-bar with Edit / Play on the left. You'll land in Play by default — click the canvas, the game receives focus, and you can move the wizard around with WASD or arrow keys (the agent picks reasonable defaults).

Anything off? Just tell the agent:

Make the wizard faster. And the coins should make a sound when collected.

Or screenshot the preview (📷 in the toolbar) and paste it into chat to point at something visually.

More on iteration: Iterating with the agent.

5 — Publish

When you're happy with how it plays:

Click the Publish badge in the preview toolbar (top-right). The badge label is Ready to publish (amber) when there are unpublished changes.

Confirm in the modal. The build runs server-side (~10–15s) — the confirm button shows a spinner while it works.

Success toast appears. The Publish badge flips to Published (green).

The game is now live at a public URL of the form <Domain />/play/{gameId}. Anyone with that link can play, regardless of whether they have an account.

More: Publishing your game.

6 — Share

In the play page, the Share button opens a modal with WhatsApp, X, Facebook, Reddit, Telegram, Email, and a copyable URL.

That's the full loop. Make → iterate → publish → share.

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